Francis Bruins - Game Design
  • Iron Harvest
  • School projects
    • Stellar Survivor
    • Tiles Apart
    • Disconnect
  • Game jams
  • About me
In July 2020 I graduated Cum Laude from the Breda University of Applied Sciences after finishing a 9-month internship at KING Art Games. Since then I have been working full time for KING Art, initially on Iron Harvest and now on a brand new strategy project. In the last few years I have become especially acquainted with balancing, system design, and working in the complex & complicated situations that arise in these game design sub-disciplines. I feel comfortable working in multi-disciplinary teams with industry standard tools.

​Take a look at what I have done so far!
About me

Work Experience

Unannounced Title
Game Designer

I am currently working on an unannounced RTS based on a fantastic IP. The economy and damage system are some of the systems I am designing as the project moves from pre-production into production. My main responsiblities include system design & balancing. More information is available on request.

Duration: multi-year project
Team size: 50+ people

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Iron Harvest
Game Designer

Iron Harvest is an RTS set in the world of 1920+ created by Jakub Rozalski. The game features an epic campaign, (competitive) multiplayer, and 4 playable factions. I worked on Iron Harvest from September 2019 to June 2022. My primary responsibilities were system design and balancing. Additionally, I was the designer responsible for transforming this PC oriented strategy game to work as well as possible on consoles.

Duration: 4+ years
Team size: 50+ people
Released on: PC & PS5 & XBOX
More information
Porting Iron Harvest to Playstation and Xbox

School Projects

Stellar Survivor
Game Designer

First person tower defence game inspired by Sanctum 2. The game was released in June 2019. I created gameplay prototypes, designed and developed systems, and designed and implemented nearly all UI/UX.

Duration: 24 weeks
Team size: 25 people
Released on: Steam
More information
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Tiles Apart
Puzzle Designer

A mobile puzzle game released on iOS and Android. I created many puzzles, managed stakeholders, and got the game through the release process on both platforms.

​Duration: 8 weeks
Team size: 19 people
Released on: iOS & Android
More information

Disconnect
Technical and Systems Designer

A Puzzle adventure game made by  four game designers in 8 weeks. I did technical design, making mechanics, prototypes, and tools for the game.
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​Duration: 8 weeks
Team size: 4 designers
Released on: itch.io
More information
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  • Iron Harvest
  • School projects
    • Stellar Survivor
    • Tiles Apart
    • Disconnect
  • Game jams
  • About me