Francis Bruins - Game Design
  • Iron Harvest
  • School projects
    • Stellar Survivor
    • Tiles Apart
    • Disconnect
  • Game jams
  • About me

Unreal MegaJam 2020 - No More Papers Please
​
Technical Game Designer

I was a technical game designer for No More Papers Please, a game in which an office worker has to do overtime instead of going home at the end of the workday. 

Within the theme "It's been a long time, but we are not done yet" our team came up with a game in which an office worker is forced to do overtime, and trying to finish the work put on his desk. With messages from concerned family members popping up on the computer, the office worker performs menial tasks such as scanning QR codes, signing papers, and stamping documents.
My contribution
 - General game design (concepting, system design)
 - Design & implementation of the d
ialogue system
 - Main menu design & implementation
 - UX Design
 - Implementation of game-over conditions, level transitions and scoring system
 - Balancing the game's difficulty
Picture
Picture
Ending sequence
Project info
Development time: 7 days (evenings and in the weekend)
Team size: 4 people
​Engine: Unreal Engine
Link: Itch.io
Developed for: Epic MegaJam 2020
Link: Jury shoutout
Looking back
As of writing this on 13/03/2023 No More Papers Please is still getting downloaded and played every day, 3 years after its release. It really resonates with people, the gameplay is chaotic in a fun way and easy to understand, but I think it is the setting that sets it apart.

No More Papers Please's narrative holds up a mirror to all of us about how we treat work, and makes people ponder about their personal relationship with employment. This was our intent, which makes this a project I am particularly proud of.

​I am also proud of the ending sequence in which the player is overloaded with work in the span of seconds. Players universally react with shock and disbelief, until the screen fades to black. The consistency of these reactions attest to the power of the set-up we created. 

Brains Eden 2019 - Dream Scheme
​
Technical Game Designer

I was a technical game designer for Dream Scheme, a 2 - 4 player game in which players try to convince people on the street to join their pyramid scheme. 

Within the theme "Chain reaction" our team came up with a game in which the players run a pyramid scheme. Each convinced pedestrian starts convincing other pedestrians. The different players try to get the people invested in their specific product in order to win. 
My contribution
- General game design (concepting, system design)
 - Player input and controls systems
 - Quick time event system that generates a button combinations based on a given difficulty. A higher difficulty leads to longer sequences, shorter valid press times, and more complicated combinations.
 - A gate and button system, to obstruct certain roads and block other players
 - Game polish, including transitions, countdowns, and the game-over screen
 - Force feedback for gamepad
Project info
Development time: 48 hours
Team size: 5 people
​Engine: Unreal Engine
Developed for: Brains Eden 2019 
Picture
Stylized instruction sheet for our game
Picture
Picture
The blue player convinces a red NPC to join their pyramid scheme while the red player watches

GGJ 2019 - Tiny Tidiness
​
Technical Game Designer

I was a technical game designer for Tiny Tidiness, a 1 vs 3 game of cat and mouse

For the Global Game Jam 2019 we assembled team of 11 people to create a game within the theme "What home means to you." In the end we made a variant on tag, where a cat hunts & traps mice while the mice try to destroy everything in the house.
My contribution
- General game design (concepting, system design, balancing)
- UI design and implementation
- Mouse catching and trapping system (The cat can catch the mice,  which are then trapped in a toilet bowl until they are freed by other mice).
Mouse catching system
The mouse catching system needed to have:
- As a cat, pressing the catch button near a mouse catches the mouse.
- A mouse is automatically put into the toilet bowl if the cat carries it near the toilet.
- If a mouse interacts with the toilet bowl the mice stuck inside it will be freed.
- User interface and effects to display to the cat that they successfully caught a mouse.
- User interface to display to the mouse that they are caught.
- User interface and animations to display that the mouse is trapped in the toilet bowl and how to get out of it.
​
- Functionality for winning the game
- Functionality for the stress meter (level of trash in the room)
- Implementation of particle effects
- Controller supported UI
Project info
Development time: 48 hours
Team size: 11 people
​Engine: Unreal Engine
Developed for: Global Game Jam 2019 
Link: Global game jam site
Picture
Picture
Overview of the living room, all objects you see can be "trashed"
Picture
Two mice being followed by a cat
 
Powered by Create your own unique website with customizable templates.
  • Iron Harvest
  • School projects
    • Stellar Survivor
    • Tiles Apart
    • Disconnect
  • Game jams
  • About me